Estrella
Member
Prologue
All these changes are for the benefit of balance and stability in Reborn. Although it isn't HORRIBLE, there are some pretty bad things that can be altered in a swift fashion. For every header in the text will be a different suggestion. Therefore this suggestion thread will hold multiple suggestions, not just one.
Force Choke
So an obvious issue is force choke... I can easily just choke an acolyte and one-shot him. Any Council member is able to just choke and one shot, it is broken. To fix this issue, I suggest that make force choke only usable while stationed in one position. This I feel like should only be used for mostly RP purposes but also team plays, for example, someone force chokes the enemy and then teammates intercept to kill. I believe that is fair.
Force Dash
Force dash is a great force power, almost too great, I would say we reduce its speeds by AT LEAST 60-70%. We should significantly reduce the speeds because it just doesn't make sense to have a force power be so extreme, you're way too fast and there's no way you can escape someone like that or even pursue them. Force powers should give some edge not all the edge...
Hilt Spawns
Instead of just aimlessly doing quests to earn a random shitty hilt, I think there should be some hilt spawns on the caves of tatooine just as before, it gives reason for people to do things on downtime because some people just don't want to work through quests to POSSIBLY get a hilt or if they do, its a shitty one.
Holo Communicators
Holo Communicators are a huge step up in roleplay and they work amazingly rather than just using "/comms" all the time. Developers should do an overhaul on the Holo Communicators to the point where you can block callers. And also Knight+ & Lord+ should have these holo communicators, and if these people abuse it, then remove them from these positions, simple as that. It is a great role play item that I wish I could use, but sadly people abuse it, hence why we should at least give it to competent people like Lords+ and Knights+.
Skill Points/Ranks
There's a huge, and I mean ginormous disparity between skill points and ranks. Like Apprentices would never in a million years be able to fairly face off a Darth or Dark Council. Although you might say "Well an Apprentice isn't supposed to kill a Dark Council", well look at the main character of SWTOR as a Sith Sorcerer, Warrior, Marauder, etc, a fucking Jedi Knight killed the Emperor, not even just once either in SWTOR. Then again we aren't the main characters of this server either. Regardless we shouldn't be just having this huge disparity of skill be due to rank, it should be to hard work and dedication not just favorability of your higherups and their recognition to give you a higher rank. Without a doubt, the majority of council members have been given their roles not because of their activity, not their skill in combat, possibly not even their knowledge of their own faction, but actually favorability and also their veteran status. This server has recently launched so this might just be a current situation, in case it isn't though this is a great chance to solve it now. We can solve this by introducing a leveling-up system so people could level up and get skill points (just like SWTOR or KOTOR) character rather than just have it relied upon by rank. However, we should also give each rank a higher health capacity (AT LEAST). If people were okay with going the extra mile, I'd say then Give them a higher health capacity, and also a small portion of addition to lightsaber damage and force ability (and what I mean by small I mean (5-30 extra damage and/or force)). If anyone has any ideas to fix this then please offer your ideas, but keeping this rank reliant BS isn't going to help the community, no Initiate or Acolyte is going to have fun facing off against an Apprentice or Padawan because they will absolutely lose. I think an Initiate vs Jedi Master, the initiate should definitely die. But going against a Knight they should have a SLIM chance, if a padawan then they should have a decent chance. Make it fair, I shouldn't have to be an Apprentice and get absolutely mauled by a Lord with 0 chance. I have not seen a single individual beat a higher rank than their own.
All these changes are for the benefit of balance and stability in Reborn. Although it isn't HORRIBLE, there are some pretty bad things that can be altered in a swift fashion. For every header in the text will be a different suggestion. Therefore this suggestion thread will hold multiple suggestions, not just one.
Force Choke
So an obvious issue is force choke... I can easily just choke an acolyte and one-shot him. Any Council member is able to just choke and one shot, it is broken. To fix this issue, I suggest that make force choke only usable while stationed in one position. This I feel like should only be used for mostly RP purposes but also team plays, for example, someone force chokes the enemy and then teammates intercept to kill. I believe that is fair.
Force Dash
Force dash is a great force power, almost too great, I would say we reduce its speeds by AT LEAST 60-70%. We should significantly reduce the speeds because it just doesn't make sense to have a force power be so extreme, you're way too fast and there's no way you can escape someone like that or even pursue them. Force powers should give some edge not all the edge...
Hilt Spawns
Instead of just aimlessly doing quests to earn a random shitty hilt, I think there should be some hilt spawns on the caves of tatooine just as before, it gives reason for people to do things on downtime because some people just don't want to work through quests to POSSIBLY get a hilt or if they do, its a shitty one.
Holo Communicators
Holo Communicators are a huge step up in roleplay and they work amazingly rather than just using "/comms" all the time. Developers should do an overhaul on the Holo Communicators to the point where you can block callers. And also Knight+ & Lord+ should have these holo communicators, and if these people abuse it, then remove them from these positions, simple as that. It is a great role play item that I wish I could use, but sadly people abuse it, hence why we should at least give it to competent people like Lords+ and Knights+.
Skill Points/Ranks
There's a huge, and I mean ginormous disparity between skill points and ranks. Like Apprentices would never in a million years be able to fairly face off a Darth or Dark Council. Although you might say "Well an Apprentice isn't supposed to kill a Dark Council", well look at the main character of SWTOR as a Sith Sorcerer, Warrior, Marauder, etc, a fucking Jedi Knight killed the Emperor, not even just once either in SWTOR. Then again we aren't the main characters of this server either. Regardless we shouldn't be just having this huge disparity of skill be due to rank, it should be to hard work and dedication not just favorability of your higherups and their recognition to give you a higher rank. Without a doubt, the majority of council members have been given their roles not because of their activity, not their skill in combat, possibly not even their knowledge of their own faction, but actually favorability and also their veteran status. This server has recently launched so this might just be a current situation, in case it isn't though this is a great chance to solve it now. We can solve this by introducing a leveling-up system so people could level up and get skill points (just like SWTOR or KOTOR) character rather than just have it relied upon by rank. However, we should also give each rank a higher health capacity (AT LEAST). If people were okay with going the extra mile, I'd say then Give them a higher health capacity, and also a small portion of addition to lightsaber damage and force ability (and what I mean by small I mean (5-30 extra damage and/or force)). If anyone has any ideas to fix this then please offer your ideas, but keeping this rank reliant BS isn't going to help the community, no Initiate or Acolyte is going to have fun facing off against an Apprentice or Padawan because they will absolutely lose. I think an Initiate vs Jedi Master, the initiate should definitely die. But going against a Knight they should have a SLIM chance, if a padawan then they should have a decent chance. Make it fair, I shouldn't have to be an Apprentice and get absolutely mauled by a Lord with 0 chance. I have not seen a single individual beat a higher rank than their own.