Lyco's GM Application

Lycomedes

Member
QUALIFICATIONS
Steam Name - TXO_Lycomedes TTV
Steam ID - STEAM_0:0:54349659
Ingame Name(s) - Iratus Soro, Lyco Diox
Server Playtime - 2d 33m.
Garry’s Mod Playtime - 6,684.8 hrs
Warn Count - 0
Age - 30

Relevant Experience
Servers - Exodus, Pheonix Networks, Republic Gaming, Astolfo, Void Sanctuary
Roles - Head GM, Lead GM, Owner, EP, GM/Dev

QUESTIONNAIRE
The Gamemaster role requires creativity, knowledge, and most of all, vision.
Answer these questions as best you can to demonstrate these attributes.
Minimum effort will not be tolerated.


What is your level of experience with Garry’s Mod construction and tools?
Proficient with most of the tools there are. Intermediate with constructing. Can make small structures for events. Have made small ships and bases for PVE servers. The paid addons that are available I haven't used very many of but I am a quick learner when it comes to using those tools. My favorite tools out of the ones off the top of my mind are the Hyperspace tool, Turbolaser tool, and Hackable Database.

Why do you want to become a Gamemaster?
I enjoy telling stories. Learned to love it through being a DM for DND. I also like giving people something to actively do and take part in. Plot twists that are satisfying are my favorite part of any story that I tell. I want to experience GMing on a PvP server and not a PvE server for once. Because I feel it is a bit too easy to lose any possible extra flavor when a story is being told and it is just constantly you pushing through mindless enemies. Having the opportunity to make the story matter in terms of a PvP scenario of "If my side loses then it makes the opponent stronger" to me seems like it would add more flavor and consequence to the story.

Why should the community support your application, and what makes you more qualified than other players?
I have experience telling stories that keep people entertained and wanting more. I have lead entire campaigns that constantly had the server pop full on the servers I played on. These being campaigns that would last over several months. Introducing multiple factions that the players could interact with as well as passive RP instead of just combat. I strive to entice more people to enjoy RP to further a story. Be it your own story or an entire factions.

Have you ever assisted in an event on Reborn in the past?
No I have not. I would love to though.

How well could you adapt to unplanned circumstances in something you have planned?
I strive to be as good at improvising as I can be. As in my opinion if someone can think of a way to do things that I didn't think of I do not want to punish people for their creativity. Instead I would rather nurture it and let it grow. This is an under developed skill for most DMs or GMs in my experience. As many DMs or GMs tend to just railroad people instead of improvising. Which is unfortunate as giving players true freedom can write most stories for you. I normally approach my DnD campaigns only having made the map, the opening, the BBG, and the mcguffin that the players know that their characters would want. I then build the world around them and let them go where they want talk to who they want and interact with it as if it were their own sandbox.

What interests you most in the Star Wars universe?
The different aspects that the force can be used to influence the world. Such as in Red Harvest when a Darth took a Holocron, and a force ritual, and turned an entire academy into zombies.

Now, taking what most interests you, craft a high-quality multi-part storyline (with characters, branches, anything that you see fit) that you could create multiple events from.
Event: From the Tanks of Despair

Part I:
An old Rakatan facility has somehow become active creating a multitude of clones. Someone is somehow imbuing these clones with the power to wield the force. They are attacking Tatooine and killing many innocents that are already finding it hard to survive with the Jedi and Sith constantly attacking. When the Jedi and/or the Sith arrive then they would find a few dead bodies on the ground. Some hanging off of buildings. No hostiles around. They would have to search for any clues of where to look for them. If people check around they would find three pairs of footprints heading off to Motta's palace. On the way to the palace one of the suspects would be dead. Already decomposing as if something about his genetics is making him decompose as fast as he aged. While following the trail they would see the second dead suspect with the same description if they search him. Finally at the palace they would find him being escorted into the palace by a few of Motta's thugs. (This is where paths could divert very easily)
Path I: They attack Motta's thugs and bring the final clone to the embassy or to Tython/Korribaan for questioning. (Could be some PVP for people here to be the ones to take in the person.) While being questioned they would only get the information that the suspect is a clone that came from an ancient Rakatan Facility. The clone would die shortly after.

Path II: They assist with bringing the clone to Motta. They would then get to question Motta about the clone. Motta would tell them that all they know about said clone is that they came with high recommendations to join the syndicate as a bounty hunter. Motta sent them to go collect unpaid fees or the skulls of those that didn't pay the fees and didn't know about the absolute slaughter in Mos Eisley.

Path I Part II: The players would get word about an ancient ship exiting hyperspace and would be able to board it. They would fight either together cooperatively or antagonistically to get to the bridge of the ship. Once there they would see a holocron waiting for them. They would then be able to gather data about where the ship came from. They would get the opportunity to blow up the ship or capture it for either fleet to gain ancient Rakatan Tech from.

Path II Part II: The players would hear of a ship crashing on Illum. Once they get to Illum they would be greeted with the caves being filled with the clones. The clones would be congregated in the end of the caves where the mural of the ancients is. As if they were seeking some unknown knowledge. Once they get the caves cleared out then they would hear a commslink on one of the clones. Listening in they would get the location that the clones came from. No holocron on this part as the Holocron was destroyed when the ship crashed.

Part III: (Paths are re-combined here): The players would arrive on planet (Or as good as I can build due to size and prop limit) right outside of the facility. The person making these clones is a force user that had left the Jedi long ago but still harbored his own resentment of the Sith. He figured the best way to end the war was to make sure there was no-one left to fight in the war. So he had started a conquest of Galicide. Wipe out all life in the galaxy and there would be no more war. The force would be balanced. At least that is his mindset. The players would eventually reach him in the upper floors of his facility and he would try to escape. The main goal is for one side to capture him and bring him in for questioning. His main goal is to get away to rebuild his facility with the cloning knowledge that he had gotten from the Rakatan structure. If he gets away then the players would have to wait for more information of an attack. If they capture him then the side that has him will get knowledge of a force ritual to imbue those who are not force sensitive with force sensitivity. If he is slain then no side gets any advantage. If the BBG escapes then this mission loops with the previous until he is captured or slain.

If your application is accepted, you will be required to start a multi-event storyline as part of your trial. It is recommended that this be the first draft of that storyline.


USER-ADMINISTRATIVE AGREEMENT
By signing my name in the box provided below, I hereby state that I have read and fully understand all of requirements and expectations placed on our staff members, including, but not limited to:
Suspension/demotion due to inactivity, abuse, or neglect of the responsibilities placed on Gamemasters.
[Lyco ]

USER PERMISSION CLAUSE
By signing my name in the box provided below, I hereby state that I, [Lyco], have permission from [Senior GM+] to make my application, either via forum private message, steam, or in-game.
I also acknowledge that if I am lying about my permission, that I will be denied the right to apply for any Reborn staff position in the future.
[ Lyco]


NOTE - Gamemasters are not administrative staff. Gamemasters should not use their powers for anything besides their events, unless instructed otherwise by an Admin+.
 

Xidant

Gamemaster
Read through your application, whilst you have low hours on the server, your event isn't bad. Whilst you have multiple paths for players to go down, players that go through events always do different things and you constantly have to adjust so having said multiple paths is a good thing. You have the general idea of the mindset a Gamemaster should have. You have my support, but I would like to see you actually be on the server more or in general have more hours before going down said path. +1
 
More than qualified just by experience for trial period. Pretty good concept for an event line which is good considering the route gamemasters are expected to go down. +1
 

Dragonlord82

Senior Gamemaster
+1 I can see good potential especially from the head gm experience would be more than happy to give them a shot
 
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