Arata Winters
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This suggestion is from Liam when he was S-GM but he had brought up the idea of a new way of getting Artifacts so instead of just going into a event and winning one you would get shards or parts to the artifact (we could also categorize them and then when you get all the parts to each category you roll for which one you get) but you would get the shards and then when you put them all together you could make the artifact that way and if we ever got NPC bosses added we could have chance of a really powerful boss dropping one.
Note This suggestion would only really work if we added an NPC raid system but here it is if we ever work on it.
So instead of getting armor from the skill trees you could get armor from NPC loot drops and lets say you have 5 armor slots on your person (Head, Chest, Arms, Legs, Feet) and their are 5 tiers and if you have all 5 then you get 1000 armor. (These two suggestions are to just try and get some more money into the economy because right now not a lot of expensive stuff is circulating.)
Another cool thing to add would be effects, like before we had the fire damage to people in the blade master skill tree, it would be cool to get a system like that again with different things so instead of having crippling slam we could make it so you have a 10% chance with an attack to slow somebody down but to counter these we could also try making new potions that limit the effects bringing some more use to alchemy again.
My last suggestion is to remove the force powers that are really useless like that lighting beam one also it would be nice if we did something like we did with Crippling slam with Force Pull/Push where you get an extra buff for grabbing it because Force Pull/Push can change a lot about fights and it would interesting to see them be used again but as of right now there is no real reason to grab them because you could replace it with something better.
Note This suggestion would only really work if we added an NPC raid system but here it is if we ever work on it.
So instead of getting armor from the skill trees you could get armor from NPC loot drops and lets say you have 5 armor slots on your person (Head, Chest, Arms, Legs, Feet) and their are 5 tiers and if you have all 5 then you get 1000 armor. (These two suggestions are to just try and get some more money into the economy because right now not a lot of expensive stuff is circulating.)
Another cool thing to add would be effects, like before we had the fire damage to people in the blade master skill tree, it would be cool to get a system like that again with different things so instead of having crippling slam we could make it so you have a 10% chance with an attack to slow somebody down but to counter these we could also try making new potions that limit the effects bringing some more use to alchemy again.
My last suggestion is to remove the force powers that are really useless like that lighting beam one also it would be nice if we did something like we did with Crippling slam with Force Pull/Push where you get an extra buff for grabbing it because Force Pull/Push can change a lot about fights and it would interesting to see them be used again but as of right now there is no real reason to grab them because you could replace it with something better.